![]() What can players expect on those consoles? Pure Xbox: We know that Slime Rancher 2 will be Optimized for Xbox Series X and Xbox Series S. Everything needs to be able to be experienced at the pace the player chooses. Anything we add now, we try to lean into building on the experience but not in a way that will force the player to change how they’ve grown to enjoy playing the game. So, that has been a guiding principle for us since. But after we released it, we soon came to realize that despite the game being able to produce these moments, most players played Slime Rancher as a means to relax and do things at their own pace. Nick: In many ways, I had designed the original to try to produce moments of chaos and panic as you played as I thought that would make the game interesting for players. Pure Xbox: Slime Rancher has come a long way over the past few years, so what have you learned over those years that helped you when building Slime Rancher 2? I want to just lie in the prismatic grass and stare at the clouds. It’s a place that I personally just love to spend time in, even if I’m not really playing. And I think our team really delivered here. ![]() There is a joy to Slime Rancher that was mainly expressed by the slimes in the original, but for Slime Rancher 2 we wanted that joy to be found in every corner of the world. ![]() Rainbow Island on the other hand is lush, colorful and feels much more like a magical island vacation. The original was meant to have more of a dusty, old west vibe given that it was a story about frontier life and ranching (but also that necessitates a somewhat barren landscape which is perfect when I was responsible for the environment art in those early days!). Nick: Rainbow Island is intended to feel quite different from Slime Rancher’s corner of the Far, Far Range. Pure Xbox: The setting for Slime Rancher 2 is Rainbow Island - can you explain what's different about this island compared to the first game? In my opinion, one of the single best ads you can get for your game is those little notifications on each platform that tell you “Your Friend Jane is Now Playing Slime Rancher”. So, keeping up an active player base allows us to keep finding an audience as we release one content update after another over a period of years. With Game Pass, I think it’s a great mechanism for especially smaller indies to reduce risk by taking a Game Pass deal, but for us, I think the model compliments our games, which we run a long time. Nick: Microsoft has always been a great partner for us and really seems to ‘get’ Slime Rancher so it was an easy decision for us. ![]() Pure Xbox: Why did you decide to partner with Xbox Game Pass for Slime Rancher 2? How has the experience been working with Microsoft, and what are your thoughts on Game Pass in general? In future updates, we have a lot of new and exciting things planned that will change up how you play, as well as more worlds to explore and the slimes that come with them. Though we will be launching into Game Preview, there is already a big open world to explore however you choose, new slimes to wrangle, resources to collect, gadgets to build, and the beginnings of a mystery that you will solve further along in the future when Slime Rancher 2 is complete. But it all still feels like the Slime Rancher you already love, just better. Our team worked very hard to develop a visual style, unlike any other game, featuring a beautiful pastel color palette like something out of a painting, or a dream, or a very dreamy painting. Nick: The first thing you’ll notice when you play Slime Rancher 2 is the substantial graphical upgrade over the original. Pure Xbox: The first Slime Rancher has been a huge hit on Xbox - what can fans expect from the sequel? ![]() Nick Popovich: Hello! I’m Nick Popovich, Co-Founder and CEO of Monomi Park, and Slime Rancher Series Director. Pure Xbox: Hello! Firstly, could you introduce yourself and your role on the Slime Rancher 2 team? The sequel to the hugely successful Slime Rancher arrives in Xbox Game Preview and as part of Xbox Game Pass today with Slime Rancher 2, and to coincide with its release, we recently had a chance to speak to the CEO of developer Monomi Park about what players can expect from this highly anticipated follow-up.Īlong with providing details about the game and plans for its future, we also got a little more insight into the team's decision to launch on Xbox Game Pass, as well as the reason for skipping a native Xbox One version this time around. ![]()
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